← Atlas · Topics: 3d-and-shaders, data-viz, assets
Spherium
- Site
- tryspherium.com
- Type
- tool
- Verdict
- Niche
- Licence
- Look only licence, not stated
not-statedBeta 1.0 at review; no pricing, terms or reuse licence were stated on the public editor page. - Agent channels
- none
- Pricing
- not stated
- Reviewed
What it is
Spherium is an interactive WebGL globe and vector-map generator. Its editor converts world geography into adjustable point patterns and exports the result as SVG.
When to open it
- When a map or globe should read as a graphic object in a poster, dashboard hero or editorial illustration.
- When exploring how point shape, density and opacity change the apparent depth and legibility of a geographic form.
Most useful
- Quick Views: jump to named continents to compare how the same treatment reads across different silhouettes.
- Point patterns: switch between circles, squares, triangles, hexagons, lines and plus marks, then adjust density from roughly 1k to 8k points.
- Scene controls: ordered or random distribution, foreground and background opacity, color and graticule controls help tune the map from clean outline to dense field.
- Export: the editor describes SVG export for use in other design tools.
Using it with agents
No MCP, API, CLI, registry, llms.txt or agent guide was visible at review time. The editor is an interactive browser tool.
Watch out for
- The page identifies the product as Beta 1.0. The highest point density can affect rendering performance.
- No pricing, terms or license was linked from the editor at review time, so treat its output and code as look-only until reuse terms are verified.
- Dense point maps can lose the shape of narrow regions; check output at its intended display size.
Reusable ideas
- Keep point size and opacity tied to the intended scale of the final graphic.
- Use low-density settings for recognisable silhouettes and reserve dense fields for close-up or large-format output.
- Treat latitude and longitude lines as optional structure; they can compete with the primary map pattern.