← Atlas · Topics: 3d-and-shaders, inspiration, motion
mesh3d
- Site
- mesh3d.gallery
- Type
- gallery
- Verdict
- Very useful
- Licence
- Look only licence, not stated
not-statedBrowsing and submissions are free. The gallery's terms say its branding, design and original content belong to mesh3d, while featured sites remain their creators' property; no reuse licence for gallery material is stated. - Agent channels
- none
- Pricing
- free
- Reviewed
What it is
mesh3d is a curated directory of interactive, real-time Three.js and WebGL websites, smaller experiments and their makers. The homepage separates websites from experiments and links every entry to both a gallery detail page and the live project when available.
When to open it
Open Websites or Experiments when a brief calls for a 3D scene, shader-led interaction or immersive landing page. The maker directory helps trace a technique to studios with several related projects. For example, the homepage's featured Zero — Human Infrastructure to Get Hired opens into a full-screen, water-textured 3D scene with stage controls; inspect the live experience rather than relying on its directory card.
Most useful
- Split directories distinguish full websites from small technical or visual experiments.
- Detail pages identify makers and link out to the original work; maker pages collect multiple projects from one studio.
- Editorial picks and a weekly render newsletter give a narrower stream than a general web-design gallery.
- Submission is free and each entry is reviewed by editors.
Using it with agents
No MCP, API or agent-specific document was found. Browse to a detail page, follow its outbound link and give an agent the live URL plus a short description of the observed effect. Gallery listings are discovery metadata, not implementation documentation.
Watch out for
- A listing does not mean the featured site's assets or code are available for reuse. The gallery's terms reserve its own material and leave featured work with its creators.
- WebGL experiences can be resource-heavy or depend on capable hardware; test loading, reduced motion and fallback behavior before adapting a pattern.
- The collection is intentionally centered on 3D work, so it is not a broad reference for routine interface design.
Reusable ideas
- Separate complete interactive sites from experiments, while linking both back to their makers.
- Provide a studio index so a promising example can lead to a coherent body of work.
- Place a live-site action next to gallery metadata, keeping the reference one step from the experience itself.