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Type
component library
Verdict
Useful
Licence
Ship licence, open source permissiveopen-source-permissiveMIT; the demo and package source are linked from the project repository.
Agent channels
none
Pricing
free
Reviewed

← Atlas · Topics: motion, components, 3d-and-shaders

Liquid Glass Web React ​

Type
component library
Verdict
Useful
Licence
Ship licence, open source permissiveopen-source-permissiveMIT; the demo and package source are linked from the project repository.
Agent channels
none
Pricing
free
Reviewed

What it is ​

Liquid Glass Web React is a React component and framework-free engine for refracting live DOM through a movable lens. The demo expands the effect into a playground with editable lens geometry, edge lighting, chromatic aberration, presets and motion examples.

When to open it ​

Open it to study how a glass lens reads over different surfaces, or to compare subtle tab indicators, dock highlights, magnifiers and larger glass panes before building a glass-heavy interface.

Most useful ​

  • The playground applies named looks to the same lens chart and lets users compare them over a common surface.
  • Real UI examples demonstrate a lens as selection indicator, dock hover, toggle highlight and reading glass.
  • Sliders separate shape controls, which rebuild the displacement map, from lighter filter adjustments.
  • The draggable lens keeps text and controls live underneath rather than using a screenshot.

Using it with agents ​

No MCP, registry or llms.txt channel was advertised. The MIT project repository provides source and API examples for agents that can read GitHub.

Watch out for ​

  • The refraction relies on SVG filter behavior and has browser-specific limitations, especially for video in Safari.
  • A strong lens can reduce text clarity; use the small-strength selection examples as a restraint reference.
  • The demo is one implementation of liquid glass and does not guarantee equivalent performance across browsers.

Reusable ideas ​

  • Separate expensive shape changes from cheap per-frame position changes.
  • Use one global light direction to keep highlights coherent across several glass surfaces.
  • Compare every preset over identical backgrounds so differences remain easy to judge.
  • Use refraction to emphasize a live selected control, not just to decorate a static card.

Liquid Glass, Canvas UI, Motion Primitives