← Atlas · Topics: inspiration, 3d-and-shaders, motion
Bruno Simon
- Site
- bruno-simon.com
- Type
- website
- Verdict
- Very useful
- Licence
- Conditional licence, mixed
mixedThe public folio-2025 repository licenses its source under MIT and identifies its music as CC0. Check individual media and assets before reuse. - Agent channels
- none
- Pricing
- free
- Reviewed
What it is
Bruno Simon's portfolio presents work and personal details inside a small 3D driving world. Visitors start at a night scene with a vehicle, then use keyboard or touch controls to move around and open information panels.
When to open it
Open it when you are exploring how a portfolio can make navigation itself part of the visual concept, or how a 3D scene can hold both playful exploration and practical project information.
Most useful
- Landing scene: a blue-violet grid recedes beneath a glowing circular platform, framing a compact vehicle, a lit streetlamp and a tree. The scene gives a clear focal point before the visitor starts.
- Driving controls: the start panel explains keyboard, mouse, touch and gamepad controls. Movement, camera changes and interactions each have dedicated inputs.
- Information panels: the home panel and options panel appear over the scene, preserving the world as context while making explanatory content readable.
- Project discovery: the world contains separate project areas, so exploring the portfolio doubles as spatial navigation.
Using it with agents
There is no published agent interface or llms.txt. The public folio-2025 source repository is available under MIT; use it when an agent needs to inspect implementation details rather than infer them from the live site.
Watch out for
- The 3D world needs time to load and browser graphics support. Offer a direct, conventional route to important portfolio information.
- Navigation relies on game controls, so explain inputs clearly and provide an accessible alternative to driving.
- The repository gives its music a separate CC0 licence. Check asset-level rights before reusing artwork, models or other media.
Reusable ideas
- Let a single visual metaphor connect navigation, content and interaction instead of treating them as separate layers.
- Teach the controls before asking visitors to explore, and keep the instructions available in a dedicated options panel.
- Use a small, sharply lit focal scene against a dark spatial backdrop to establish the experience's mood immediately.