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Amanita Design
- Type
- website
- Verdict
- Useful
- Licence
- Conditional licence, proprietary free
proprietary-freeThe site states that all rights are reserved. Game artwork, trailers and other media are protected; use them as look-only references. - Agent channels
- none
- Pricing
- not stated
- Reviewed
What it is
Amanita Design is a Czech game studio site organized around an illustrated carousel and a catalogue of its games. The home page uses a black canvas, a compact horizontal navigation and a wide rotating feature above image tiles. The Phonopolis page expands one title into a trailer, edition and purchase links, a still-image carousel and hardware details.
When to open it
Open it for an example of a studio site that makes hand-drawn game worlds the main navigation surface, or to study how a game page connects its art, trailer, editions and requirements.
Most useful
- Rotating feature: one large illustrated scene receives most of the first viewport, with a caption and a row of small slide indicators.
- Game tiles: a regular three-column image grid below the hero gives several distinct art styles equal space.
- Game detail: the Phonopolis page stacks a cinematic trailer, edition choices, concise premise, screenshot carousel and system requirements.
- Navigation: Home, About, Games, Merch and Contact remain a short, readable route through the studio's main areas.
Using it with agents
No published agent channel was found. Ask an agent to inspect the live homepage and a game detail page for carousel states, image hierarchy and how purchase information is grouped. The footer says all rights are reserved; game artwork, video and branding are look-only.
Watch out for
- The carousel's art does most of the explanatory work; keep a useful caption and direct game links available when animation or images do not load.
- Purchase options and edition details vary by title and platform; verify them on the current game page.
- The site states that all rights are reserved. Do not reuse its game art or video.
Reusable ideas
- Build a game's catalogue from large, legible artwork, then expose its title and destination in a clear caption.
- Keep purchase choices and technical requirements in separate blocks on a game page.
- Let a consistent dark frame support several distinct illustration styles without forcing them into one palette.